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|Requirements||Middle Polaris string|
|Energy capacity||12 jumps or 1,200 units|
|Total mass||650 tons|
|Free space||40 tons|
|Cargo space||25 tons|
|Gun hard-points||maximum of 2|
|Turret hard-points||maximum of 2|
|Standard armament||1 Capacitor Pulse Laser, 1 Polaron Torpedo Launcher & 15 ammo|
|Included outfits||Fusion Reactor, Nil'kemorya Jammer|
Like all Polaris vessels, the Arachnid starts out as a metal frame with internal components. It is then suspended in a vat of amniotic fluid which begins to grow an organic shell around those components. Eventually the two intermesh so well that it is difficult to pick the mechanical from the biological. In battle, the Arachnid's main weapon is an organic-based Capacitor Pulse Laser that is grown during this phase and which runs from a fusion generator. The generator itself is installed after other construction is complete, and Arachnids do not leave the shipyard without one.
- If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.
You must be on excellent terms with the Polaris authorities to have access to this ship.