Asteroid Miner
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| Sigma Shipyards Asteroid Miner | |
|---|---|
| General characteristics | |
| Acceleration | 200 |
| Turning ability | 35 |
| Maximum speed | 300 |
| Cost | 90,000 cr |
| Requirements | none |
| Technical specifications | |
| Length | 30 meters |
| Shield capacity | 100/15 |
| Armor effectiveness | 40 |
| Energy capacity | 600 units or 6 jumps |
| Crew | 6 |
| Size | |
| Total mass | 90 tons |
| Free space | 20 tons |
| Cargo space | 100 tons |
| Equipment | |
| Gun hard-points | Maximum of 6 |
| Turret hard-points | none |
| Standard armament | 4 Asteroid Mining Lasers |
| Included outfits | Asteroid Scoop |
Asteroid mining has been the staple method of gathering materials since the construction of the Kane Band. Dr. Harbhajan Singh of the University of Mumbai first came up with a basic robotic craft designed to latch onto an asteroid and maneuver it close to a planet for processing. Today's Asteroid Miners are manned by a crew of six and are the backbone of the resource-gathering efforts of the Federation and the Auroran Empire.
Notes
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- If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.
The Asteroid Miner is hardly a combat-capable craft. First off, the robot arms must extend before it can even fire, giving your opponent about two seconds' worth of free shots. Secondly, it is not very maneuverable or very fast; a Federation Carrier can fly rings around it with ease. Thirdly, the mining lasers are good for use against asteroids, but supremely weak against shields and armor.