FANDOM


EMP Torpedo Tube
EMP Torpedo Tube
General specifications
Weapon type

Missile Launcher

Total mass

20 tons

Maximum allowed

3

Tech level

16

Requirements

Missile Weapons License, Military Approval

Cost

500,000

Ammunition Cost

5,000

Ammunition Mass

4 tons

Maximum ammunition allowed

20

Weapon damage and characteristics
Maximum speed

750

Range

1,350

Energy damage

340

Mass damage

10

Ionization

100

Reload time

100

Impact magnitude

250

Blast radius

0

Proximity delay

0

Jamming vulnerability

0, 95, 0, 0

The EMP Torpedo Tube comes standard on the Pirate Carrier, Manticore, and the Heavy Missile Variant of the Federation Destroyer and Federation Carrier. It fires a slow nuclear missile that does immense damage to shields and starship electrical systems.

Notes Edit

If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

The EMP torpedo is one of the most devastating missiles in the game, dealing immense damage to shielding; on top of that, it has a wide blast radius. However, its effectiveness ends there, as it does only one-tenth of the damage to armor that it does to shielding. Furthermore, it moves extremely slowly, making it easily avoided by smaller ships, and the EMP torpedo is banned in Polaris, Auroran and Federation space. Lastly, the ammunition is the heaviest in the game, at 4 tons per unit, making regular use of the weapon prohibitive for all but the largest of ships.

When combating the EMP Torpedo, it is best not to rely on point defense as the blast radius is very large and the heavy torpedoes are very durable. Most ships can avoid the missile outright with careful afterburner use, but an impact or two will typically ionize most ships, making avoiding further torpedoes potentially more difficult.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.