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EWML
Etheric Wake Missile Launcher
General specifications
Weapon type

Missile Launcher

Total mass

7 tons

Maximum allowed

2

Tech level

113

Requirements

Missile Weapons License, development by Gli-tech-nia

Cost

200,000 cr

Ammunition Cost

2,000

Ammunition Mass

1 ton

Maximum ammunition allowed

75

Weapon damage and characteristics
Maximum speed

900

Range

1,170

Energy damage

40

Mass damage

80

Ionization

2

Reload time

45

Impact magnitude

95

Blast radius

0

Proximity delay

40

Jamming vulnerability

0, 0, 0, 100

Because of the unique graviton emissions of the Wraith, a new targetable fire-and-forget weapon had to be devised to combat them. The Etheric Wake missile uses a little-known principle of subspace disturbance to track Wraith through their flight path by detecting their wash in space-time. Since the Wraith and the Polaris both use Etheric Wave hyperdrives (although the Wraith version is much more sophisticated), it has been theorized that this weapon may be more effective against Polaris jamming than standard missiles.

NotesEdit

If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

Despite the description, the weapon will not track a cloaked ship. Their only redeeming feature is that they aren’t affected by most jammers; but as with all homing missiles, they can still be destroyed by point defense systems. Polaris Jammer, Nil'kemorya Jammer, and Distract Sensors can still jam this missile, though it less likely to get jammed than radar or infrared missiles.

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