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Fed Destroyer
Federation E-41 Destroyer
General characteristics
Acceleration 260
Turning ability 30
Maximum speed 190
Cost 2,000,000 credits
Requirements Rank of Federation Ambassador
Technical specifications
Length 150 meters
Shield capacity 800
Armor effectiveness 750
Energy capacity 3 jumps or 300 units
Crew 50
Size
Total mass 800 tons
Free space 50 tons
Cargo space 50 tons
Equipment
Gun hard-points Maximum of 4
Turret hard-points Maximum of 4
Standard armament 2 Medium Blaster Turrets, 2 Medium Blasters 2 Light Blasters, 2 Quad Light Blaster Turrets, 4 IR Missile Launchers
Included outfits Military Radar Jammer, Military IR Jammer (Occassionally the Civilian Radar Jammer)

The Federation Destroyer was developed to cope with the defense of an ever-changing frontier. Capable of quickly responding to an incursion and equipped with versatile weapons to meet a wide range of foes, the E-41 was dubbed the 'guard-dog' of the Federation. Effective as a peace-keeper during the time of expansion, the E-41 is now nearly obsolete as a primary weapons platform.

Variants Edit

The Destroyer has several variants, each of which has different abilites and armament.

NotesEdit

If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

The Destroyer is not the best ship for the player; it's only good uses are as a missile escort or cannon fodder. Problems with flying a Destroyer lie mainly in its ridiculously low speed and the fact that you cannot turn it when it is fully ionized.

But when modified, the Federation Destroyer can become a very capable warship. If a Heavy Missile Variant is uppgraded with all the Engine Upgrades plus the Sigma Electrical Rewiring and you throw in a couple of Hail Chaingun, it will become a more capable killing platform.

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