Firebird
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| Auroran Industries Firebird | |
|---|---|
| General characteristics | |
| Acceleration | 800 |
| Turning ability | 80 |
| Maximum speed | 500 |
| Cost | 150,000 credits |
| Requirements | Early Auroran string |
| Technical specifications | |
| Length | 8 meters |
| Shield capacity | 25/6 |
| Armor effectiveness | 75/0 |
| Energy capacity | 2 jumps or 200 units |
| Crew | 1 |
| Size | |
| Total mass | 12 tons |
| Free space | 5 tons |
| Cargo space | 5 tons |
| Equipment | |
| Gun hard-points | Maximum of 3 |
| Turret hard-points | none |
| Standard armament | 2 Hail Chainguns & 50 Ammo |
| Included outfits | none |
Firebirds are the main Auroran fighter. Their engines are simple, to say the least. Their task is to protect the Phoenix from attack by smaller fighters such as the Viper, while the Phoenix take on the heavier ships. The Firebird is slower than the Viper, but not by enough to give the Viper a decisive edge. Battles between the two often come down to individual skill. Many a Federation/Auroran border skirmish has come to a halt while the two sides watch a Firebird/Viper dogfight between renowned pilots.
Notes
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The firebird takes a different approach in fighter strategy than the viper. Unlike its Federation adversaries, it uses Hail Chainguns or Fusion Pulse Cannons instead of blasters. This is offset, however, by the atrocious shields and non-reactive armor. Excellent maneuverability and good armor allows for a fighter that, in the right hands, can take down many more Vipers than Firebirds, seeing as they are particularly vulnerable to other Auroran ships. This ship should probably used by Nova pilots who enjoy flying and dogfighting more than accomplishing more difficult mission strings.