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FPCT
Fusion Pulse Cannon Turret
General specifications
Weapon type

Fusion Pulse Weaponry-Turret

Total mass

20 tons

Maximum allowed

4

Tech level

11

Requirements

None

Cost

50,000 credits

Weapon damage and characteristics
Maximum speed

1100

Range

55 frames

Energy damage

14

Mass damage

22

Ionization

None

Reload time

15

Impact magnitude

40

Blast radius

20

Proximity delay

0

The Fusion Pulse Cannon Turret is the larger, turreted version of the Fusion Pulse Cannon. The Fusion Pulse Turret is not designed to fit on small ships, only capital ships such as the Aurora Carrier and the Aurora Cruiser can hold it. Its fairly low rate of fire means multiple turrets must be mounted to produce acceptable fire density. As an example, the Heraan Industries Thunderforge comes with four of these (the maximum one ship can mount) which produce a fairly impressive effect.

NotesEdit

If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

All fusion weapons have decay, and therefore do less damage the further they travel. Also, all fusion weapons deal damage to the parent ship if they are too close to the target. This doesn't matter much in larger vessels, but it can be serious when piloting a smaller craft.

Some Auroran outfitters sell a version which will only disable its target, for nonlethal duels. Also useful for those interested in boarding disabled vessels to loot or capture them.

See AlsoEdit

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