Starships traveling between systems via hyperspace commonly use a technique known as hyperjump. Theoretically, a jump can be initiated from anywhere in a system but, due to gravity of planets, stations, and other objects, the equation is too complex for the computer to calculate a safe entry while close to a system's center. This means a ship is required to move to the outskirts of the system so the computer can compute an equation for safe hyperspace entry. If a system contains no significant objects, hyperspace can be initiated anywhere.
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Jumping typically takes one to three days of game time (depending on the ship's total mass) and consumes one hundred units of the ship's energy. A hyperjump can be set up via the galaxy map using multiple-jump routes, so you are not required to set a new destination with every jump unless you are traveling to a previously unknown system.
Various outfits are available to reduce the jump transit time, increase jump energy efficiency, or allow jumps closer to a system's center.