IR Missile
From EVN Wiki
| IR Missile | |
|---|---|
| General specifications | |
| Weapon type |
Missile Launcher |
| Total mass |
5 tons |
| Maximum allowed |
4 |
| Tech level |
4 |
| Requirements | |
| Cost |
20,000 |
| Ammunition Cost | |
| Ammunition Type |
750 |
| Ammunition Mass |
none |
| Maximum ammunition allowed |
200 |
| Weapon damage and characteristics | |
| Maximum speed |
1,350 |
| Range |
1,350 |
| Energy damage |
10 |
| Mass damage |
20 |
| Ionization |
0 |
| Reload time |
15 |
| Impact magnitude |
50 |
| Blast radius |
0 |
| Proximity delay |
0 |
| Jamming vulnerability |
100, 0, 0, 0 |
The Infrared Missile (usually abbreviated IR) is an ancient technology originally developed for atmospheric combat on Earth. The principle is very simple: starships are significantly warmer than surrounding space, so an infrared sensor recognizes a target by its heat signature and guides a missile to the 'hot spot'. IR missiles are cheap, compact, and widely available across the galaxy.
[edit] Notes
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IR missiles have two significant drawbacks - they are vulnerable to countermeasures (via 'IR jamming') and, if they do strike the target, they pack less explosive punch than other missile weapons.
They do, however, have a greater refire rate and payload capacity, making them more effective on targets that have a concerted point defence.
To purchase an IR Missile Launcher or missiles in Federation space, you must possess a valid Missile Weapons License.
