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IR Missile

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(Redirected from IR Missile Launcher)
IR Missile
General specifications
Weapon type

Missile Launcher

Total mass

5 tons

Maximum allowed

4

Tech level

4

Requirements

Missile Weapons License

Cost

20,000

Ammunition Cost
Ammunition Type

750

Ammunition Mass

none

Maximum ammunition allowed

200

Weapon damage and characteristics
Maximum speed

1,350

Range

1,350

Energy damage

10

Mass damage

20

Ionization

0

Reload time

15

Impact magnitude

50

Blast radius

0

Proximity delay

0

Jamming vulnerability

100, 0, 0, 0

The Infrared Missile (usually abbreviated IR) is an ancient technology originally developed for atmospheric combat on Earth. The principle is very simple: starships are significantly warmer than surrounding space, so an infrared sensor recognizes a target by its heat signature and guides a missile to the 'hot spot'. IR missiles are cheap, compact, and widely available across the galaxy.

[edit] Notes

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IR missiles have two significant drawbacks - they are vulnerable to countermeasures (via 'IR jamming') and, if they do strike the target, they pack less explosive punch than other missile weapons.

They do, however, have a greater refire rate and payload capacity, making them more effective on targets that have a concerted point defence.

To purchase an IR Missile Launcher or missiles in Federation space, you must possess a valid Missile Weapons License.