General characteristics
Acceleration 500
Turning ability 45
Maximum speed 350
Cost 50M
Requirements Available from S7evyn after the player finishes a major storyline
Technical specifications
Length 150 meters
Shield capacity 1500/100
Armor effectiveness 1500/50
Energy capacity 8 jumps
Crew 1
Total mass 700 tons
Free space 170 tons
Cargo space 50 tons
Gun hard-points 6 (max)
Turret hard-points 4 (max)
Standard armament 4 Medium Blasters

2 Hellhound Missile Launchers + 10 Hellhound Missiles

2 Fusion Pulse Turrets

1 Pirate Viper Bay + 2 Pirate Vipers

1 Thunderhead Lance (217)

Included outfits None

The Kestrel is a unique purchasable ship from the original Escape Velocity Classic that becomes available on S7evyn after the player has completed a major storyline.

In the EV Nova universe, only two examples of the Kestrel are known to exist. The one purchasable by the player was discovered near a wormhole at the edges of known space. It was subsequently salvaged and restored by a starship collector who put it up for sale. The only other known Kestrel is privately owned. It is theorized that the ship arrived from a parallel dimension.


If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

Any player who intends to purchase this ship must absolutely keep in mind that it is impossible to return to S7evyn after leaving without the aid of a plug-in. In other words, if one reaches S7evyn without the 50 million credits required, it will be impossible to purchase the ship later, unless if they have an Asteroid Scoop, allowing for them to mine asteroids, which can then be sold on Our Spiel.

The Kestrel costs just over four times as much as the Polaris Raven, and although it lacks the Raven's firepower, free space, and cargo room, it is significantly faster, more maneuverable, and has more armor due to the hull's thick, reactive design. Unfortunately, the Kestrel does not come with any unique weapons (e.g. those that the original Kestrel from Escape Velocity came with).

The exorbitant price is a significant obstacle. See the trade page for good ways to make the cash required.

It should be noted that 50 million credits is the USUAL price. Depending on which mission string you complete, it may cost less- even as low as 2.5 million.