Krypt Pod
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| Krypt Pod | |
|---|---|
| General characteristics | |
| Acceleration | 1300 |
| Turning ability | 130 |
| Maximum speed | 600 |
| Cost | 1 credit |
| Requirements | N/A |
| Technical specifications | |
| Length | 30 meters |
| Shield capacity | 1200/100 |
| Armor effectiveness | 1200/100 |
| Energy capacity | 10 jumps or 1000 units |
| Crew | 0 |
| Size | |
| Total mass | 60 tons |
| Free space | 0 tons |
| Cargo space | 0 tons |
| Equipment | |
| Gun hard-points | Maximum of 1 |
| Turret hard-points | None |
| Standard armament | 1 (Nanites) |
| Included outfits | None |
Krypt Pods are nanite globes created by Krypt to explore the universe. The pods are a part of Krypt's consciousness, and Krypt's curious nature is shown through her pods' tendency to "explore" ships that damage them.
Notes
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- If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.
Try not to mess with Krypt Pods. If too many of your shots (stray or otherwise) hit a Pod, Krypt will become "curious" and try to "explore" your ship. In other words, Krypt will become hostile and start attacking you with its Nanites. Nanites bypass your shields completely and go straight for your armor, almost instantly destroying any insufficiently well-armored ship, so attacking a Krypt Pod is not something you want to do unless you know what you're doing. Furthermore, there is no real benefit to destroying Krypt Pods other than proving that you can or boosting your combat rating, as they have no crew and cannot be boarded.
Its Nanites, however, can be shot down by point defensive weaponry. Storm Chainguns and Quad Light Blaster Turrets are the most effective in taking down the Nanites.
