|Requirements||Early Polaris string|
|Energy capacity||400 units or 4 jumps|
|Total mass||8 tons|
|Free space||15 tons|
|Cargo space||15 tons|
|Gun hard-points||1 (max)|
|Turret hard-points||0 (max)|
|Standard armament||Bio-Relay Laser (1)|
|Included outfits||None included|
The Polaris Manta is a very small but fast and powerful fighter. Many fleets and enemy capital ships meet their end at the hands of an experienced Manta pilot. Their single Bio-Relay Laser packs quite a punch, while taking up none of the Manta's energy.
- Kemi: Slower, less agile, and cheaper than the standard Manta. No cargo space, though.
- Standard: The standard, untitled Manta shown here.
- Nil'kimas: Much more powerful engines; just under twice the armor and shields; 50% better recharge; armed with 2 Bio-Relay Lasers and a Wraith Cannon. No cargo space, though.
- If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.
The Nil'kimas Manta is the fastest ship in the game, especially when given the Afterburner outfit.