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Missile weapons are based on ancient atmospheric combat technologies. They are all based on three main components:

  • a launcher, which stores, arms, and releases the weapon on demand
  • a propellant system that delivers the weapon to the intended target
  • a warhead which detonates on impact or by proximity fusing

Most, but not all, missiles also employ a guidance system to stay on target as the missile closes in. These systems track the various energy emissions characteristic of starships, ranging from the well-known (radio waves) to the exotic (etheric wake).

NotesEdit

If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

Many experienced pilots install defensive systems known as jammers which attempt to confuse the guidance systems of the most commonly encountered missile weapons.

Most missile weapons require the purchaser to possess a valid Missile Weapons License.

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