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Pirate Viper
Federation F-23 Viper (Pirate Upgrade)
General characteristics
Acceleration 800
Turning ability 70
Maximum speed 525
Cost 110,000 cr
Requirements early Pirate string
Technical specifications
Length 7 meters
Shield capacity 60/12
Armor effectiveness 40
Energy capacity 300 units or 3 jumps
Crew 1
Size
Total mass 10 tons
Free space 5 tons
Cargo space 15 tons
Equipment
Gun hard-points Maximum of 3
Turret hard-points none
Standard armament (3) Light Blasters
Included outfits none

As soon as Comara released the Viper frame on the general market, a few shiploads of frames were bought up by notorious pirate shipwright Olaf Greyshoulders. He and his crew have totally refitted the shell, and the familiar shape of its advanced armor plating hides a wealth of minor and major improvements to the basic idea. But, as with all Greyshoulders upgrades, there is a hefty price to pay for the improved model. It's up to you to decide whether it's worth it.

NotesEdit

If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

This ship is available as a primary craft and as a shipborne fighter. Note, however, that possession of a Pirate Viper Bay may incur the displeasure of Federation patrol craft.

This fighter comes in three versions: the Heavy Fighter (shown here), the Beam Variant which packs a Thunderhead Lance and Raven Rockets, and the Missle Variant which unloads a salvo of IR Missiles before returning to its mothership. The Heavy Fighter is the only one to appear without a mothership (the more advanced Pirate Carriers). Unless you use a plug-in that adds outfits for the other versions, the only bay you can buy is the Heavy Fighter.

See Also Edit

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