Radar Missile Launcher
From EVN Wiki
| Radar Missile Launching System | |
|---|---|
| General specifications | |
| Weapon type |
Missile Weapon |
| Total mass |
7 tons |
| Maximum allowed |
3 |
| Tech level |
5 |
| Requirements | |
| Cost |
30,000 credits |
| Ammunition Cost | |
| Ammunition Type |
1000 credits |
| Ammunition Mass |
None |
| Maximum ammunition allowed |
150 |
| Weapon damage and characteristics | |
| Maximum speed |
1,100 |
| Range |
110 frames/990 pixels |
| Energy damage |
20 |
| Mass damage |
40 |
| Ionization |
None |
| Reload time |
30 frames |
| Impact magnitude |
65 |
| Blast radius |
20 |
| Proximity delay |
0 |
| Jamming vulnerability |
0,100,0,0 |
The Radar Missile Launcher is a small, lightweight system with an excellent firing rate. It can be mounted on virtually any ship, even fighters or shuttles. Radar missiles are very affordable and cause decent damage, falling between the Infrared Missile and the Hellhound Missile.
[edit] Notes
- If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.
This missile is a favorite of Pirates and Aurorans and comes standard on many of their ships. A wise approach to attacking such ships is to deploy an effective jamming system (a Pirate Jammer is a good choice) or evade the attackers long enough for them to exhaust their store of missiles.
There is also a cheaper illegal version; Federation warships will attack if they detect it, even if the player has the appropriate license.
Some Auroran outfitters sell a version which will only disable its target, for non-lethal duels. Also useful for those interested in boarding disabled vessels to loot or capture them. Same space, slightly more expensive, and fires disabling radar-guided missiles, which are incompatible due to having a larger diameter (accommodating the sensors which recognize disabled targets as not needing further damage).
If you use a homing missile of any type against a non-trader ship, it will hostile and try to attack. This is useful for provoking Pirate Enterprises, Manticores, and Pirate Carriers. Because Radar Missiles are cheap, they are a good choice for this tactic.

