Polaris Raven
General characteristics
Acceleration 350
Turning ability 40
Maximum speed 225
Cost 12,000,000 credits
Requirements Late Polaris string, granted towards the end after the Scarab, Arachnid, etc.
Technical specifications
Length 1200 meters
Shield capacity 1800/40
Armor effectiveness 900/20
Energy capacity 15 jumps or 1500 units
Crew 30
Total mass 1200 tons
Free space 100 tons
Cargo space 200 tons
Gun hard-points Maximum of 7
Turret hard-points Maximum of 5
Standard armament 2 Capacitor Pulse Lasers, 2 Manta Bays (8 Mantas), 2 Polaron Multi-Torpedo Launchers (40 ammo)
Included outfits Nilk'emorya Jammer, Anti-Matter Reactor, Version One Cloaking Organ

The Raven is the largest and most advanced ship in the galaxy. It is considered by some to be the most powerful ship in the game. It has the best shields in the game and has armor nearly as thick as that of an Auroran warship.


If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

Since the Raven is inertialess, the Capacitor Pulse Lasers are somewhat difficult to aim, primarily against small ships. Also, you cannot strafe or fly backwards while shooting; strafing and flying backwards would otherwise allow the pilot to keep their distance from their enemy but still attack it.

Since it is so large, and the CPL firing point originates in front of the vessel, it is easy for small, nimble ships to get in places you cannot reach. Turrets are necessary if protection from enemy fighters is needed; fast, small ships can easily get behind or on top of the Raven and be safe from its weaponry. Alternatively, light cannons can be equipped to lay down cover fire in the gap between the CPL firing point and the ship itself. Though the Raven is somewhat handicapped at fighter defense, it has the ability to carry 4 Bays, or 24 individual ships, of the most powerful fighter in the game, the Manta. Carrying 24 Mantas, though much space is required on the ship, would easily grant sufficient fighter defense and the ability to attack enemy Capital ships from afar.

There is alternative weapon set up that relies on biolaser turrets for fighter defense and 2nd generation (fire while cloaked) torpedos and multi-torpedos to destroy capital ships thus reducing the enemy to space junk before decloaking. This variant also uses full shield upgrades to ensure maxium cloak time.

The most powerful playable Raven in the game is Iuso's (not Luso) Raven. It comes with five CPLs and the capability of carrying up to thirty Mantas. It also carries EMP Torpedoes.

The most powerful Raven (the most powerful ship of any type, for that matter) is Jason Cook's, a.k.a. Frandall's, Raven. It carries a small fleet of Mantas and Darts as well as at least a hundred Multi-Torpedoes. It also has inertia and is invincible, which means you cannot fly one without cheating.

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