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Rebel Thunderhead
Rebel Thunderhead
General characteristics
Acceleration 630
Turning ability 65
Maximum speed 460
Cost 550,000 credits
Requirements Middle Rebellion string
Technical specifications
Length 12 meters
Shield capacity 185/25
Armor effectiveness 185/0
Energy capacity 4 jumps or 400 units
Crew 1
Size
Total mass 15 tons
Free space 15 tons
Cargo space 15 tons
Equipment
Gun hard-points Maximum of 6
Turret hard-points Maximum of 0
Standard armament 2 Thunderhead Lances, 2 Wraith Cannons & 40 ammo, 1 Medium Blaster, 1 100mm Railgun
Included outfits none

It was inevitable that the perpetually hull-starved Rebellion would turn to the ever-popular Thunderhead to help relieve the shortage. This ship, the Rebel Thunderhead, is far better armed and defended than either the Pirate or standard version.

Notes Edit

If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

A good way to build a Rebel Thunderhead for combat is to sell off everything but the Wraith Cannons it sometimes comes with, Mass Trick it, and then rebuild it modeled on the Light Destroyer. The ship takes very well to the two Ion Cannons as they deal with fighters considerably better than the default Lances, though you can re-equip them if you want to better deal with heavily-protected capital ships. Otherwise get some 100mm Railguns or perhaps some Fusion Pulse Cannons to go with the Wraithii for longer-ranged backup in the rare situations you want to conserve or run out of Wraithii.

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