Scarab
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| Polaris Scarab | |
|---|---|
| General characteristics | |
| Acceleration | 410 |
| Turning ability | 50 |
| Maximum speed | 250 |
| Cost | 7,000,000 |
| Requirements | Must obtain Nil'kemorya military approval in the Polaris storyline |
| Technical specifications | |
| Length | 200 meters |
| Shield capacity | 940 |
| Armor effectiveness | 565 |
| Energy capacity | 10 jumps or 1000 units |
| Crew | 20 |
| Size | |
| Total mass | 700 tons |
| Free space | 60 tons |
| Cargo space | 100 tons |
| Equipment | |
| Gun hard-points | Maximum of 4 |
| Turret hard-points | Maximum of 3 |
| Standard armament | 2 Capacitor Pulse Lasers, 1 Manta Bay with 4 Mantas, and 2 Polaron Torpedo Launchers with 30 ammo. |
| Included outfits | Anti-Matter Reactor and Nil'kemorya Jammer |
The mighty Scarab is the last line of defense for the Polaris people. Only a handful of the vessels have ever been constructed, and they mount the most devastating ordinance that the Polaris can produce. Two pulse lasers provide short-range firepower, while a Polaron emitter in the front mandibles fires a packet of coherent energy dubbed the Polaron Torpedo. This ship is capable of taking on entire fleets by itself, and has done so on occasion. However, there are pitifully few of these proud ships, and the defense of Polaris Space is a heavy burden on their shoulders.
Notes
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As the game progresses, Scarabs begin to carry cloaking organs, tunneling organs, and multi-jump organs.
Each Scarab comes stock with four Manta attack fighters, though they can carry up to six in their bay.