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Polaris Scarab
Polaris Scarab
General characteristics
Acceleration 410
Turning ability 50
Maximum speed 250
Cost 7,000,000
Requirements Must obtain Nil'kemorya military approval in the Polaris storyline
Technical specifications
Length 200 meters
Shield capacity 940
Armor effectiveness 565
Energy capacity 10 jumps or 1000 units
Crew 20
Size
Total mass 700 tons
Free space 60 tons
Cargo space 100 tons
Equipment
Gun hard-points Maximum of 4
Turret hard-points Maximum of 3
Standard armament 2 Capacitor Pulse Lasers, 1 Manta Bay with 4 Mantas, and 2 Polaron Torpedo Launchers with 30 ammo.
Included outfits Anti-Matter Reactor and Nil'kemorya Jammer

The mighty Scarab is the last line of defense for the Polaris people. Only a handful of the vessels have ever been constructed, and they mount the most devastating ordinance that the Polaris can produce. Two pulse lasers provide short-range firepower, while a Polaron emitter in the front mandibles fires a packet of coherent energy dubbed the Polaron Torpedo. This ship is capable of taking on entire fleets by itself, and has done so on occasion. However, there are pitifully few of these proud ships, and the defense of Polaris Space is a heavy burden on their shoulders.

NotesEdit

If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

As the game progresses, Scarabs begin to carry cloaking organs, tunneling organs, and multi-jump organs.

Each Scarab comes stock with four Manta attack fighters, though they can carry up to six in their bay.

Also, for more weapon space you can purchase two cargo retools (bringing your total cargo space to 120) and then buy a Sigma Mass expansion.  If you need cargo space(it will all be gone after you buy the Sigma Mass expansion) buying the removable cargo expansions is recommended.  Some space is lost in this endevour but your get more space than you would from mass retools.

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