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Polaris Sprite
Polaris Sprite
General characteristics
Acceleration 300
Turning ability 20
Maximum speed 300
Cost 500,000 credits
Requirements none
Technical specifications
Length 100 meters
Shield capacity 300/25
Armor effectiveness 40
Energy capacity 800 units or 8 jumps
Crew 5
Size
Total mass 1,500 tons
Free space none
Cargo space 500 tons
Equipment
Gun hard-points Maximum of 1
Turret hard-points none
Standard armament none
Included outfits none

One of the Tre'pira's greatest achievements was the exquisite timing and scheduling control required for efficient use of the giant Cambrian. There are times, however, when it's simply not feasible to divert a Cambrian from its course to pick up a rush job, or a small load of goods. Thus the Sprite takes up the shortfall; going in where the Cambrian can't fit, getting the smaller loads of cargo, ferrying cargo from the huge freighters to stations and planets, and all the other little tasks that the Cambrians simply aren't suited to.

Notes Edit

If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

The Sprite is one of three Polaris ships that can be purchased outside the Polaris storyline.

Unlike military ships, the Sprite does not regenerate armor.

It also does not have any weapon slots or weapon space, requiring a Sigma Mount Reinforcement and Mass Expansions to make room for armaments.

This ship is probably the best choice for players who want to run illegal cargo on the more profitable trade routes; it's affordable, fast, has a large cargo hold, and can turn a fast profit if you don't have the desire to go through any difficult or important mission strings first.

External LinksEdit

Beware of Rabid Sprite! - Josh Tigerheart's method of outfitting a Sprite for combat.

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