General characteristics
Acceleration 600
Turning ability 70
Maximum speed 330
Cost 1,000,000 credits
Requirements Polaris approval
Technical specifications
Length 50 meters
Shield capacity 600/60
Armor effectiveness 300/8
Energy capacity 1000 units or 10 jumps
Crew 2
Total mass 90 tons
Free space 30 tons
Cargo space 20 tons
Gun hard-points 2 (max)
Turret hard-points 1 (max)
Standard armament 2 Bio-Relay Lasers

1 Wraith Cannon + 30 Wraithii

Included outfits 1 Nil'kemorya Jammer

The Striker is the first ship the Polaris developed after settling on Kel'ar Iy. The Striker serves as a long range scout and as the first line of defense against intruders.


If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

The Striker is analogous to the Federation Patrol Boat and the Abomination. In other words, it serves as a gunship, though it easily trumps the others.

In order to buy the Striker, one must partake in the Polaris mission string.

Although most variants of the Striker have inertia, one of them is inertialess.

The Sriker is one of the first ships offered in the Polaris storyline, and is the most versatile and powerful until the player gains access to the Scarab.

The Nil'Kimas version of the Striker is the toughest vessel relative to its size in the game. Properly upgraded, and in the right hands, it can easily take out Federation Carriers, and wreck complete and utter devastation on hostile fighter groups.

With a Nil'Kimas striker you can sell enough of the up-grades to get 40 tons of free space and outfit it with a manta fighter bay.

When equipped with its two original biorelay lasers and a biorelay laser turret, the striker becomes preposterously powerful for its size, capable of easily destroying three pirate carriers (including their carried fighters) and two manticores if handled well.

this can only be done in the Polaris storyline.

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