|Energy capacity||1000 units or 10 jumps|
|Total mass||90 tons|
|Free space||30 tons|
|Cargo space||20 tons|
|Gun hard-points||2 (max)|
|Turret hard-points||1 (max)|
|Standard armament||2 Bio-Relay Lasers|
|Included outfits||1 Nil'kemorya Jammer|
The Striker is the first ship the Polaris developed after settling on Kel'ar Iy. The Striker serves as a long range scout and as the first line of defense against intruders.
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Although most variants of the Striker have inertia, one of them is inertialess.
The Sriker is one of the first ships offered in the Polaris storyline, and is the most versatile and powerful until the player gains access to the Scarab.
The Nil'Kimas version of the Striker is the toughest vessel relative to its size in the game. Properly upgraded, and in the right hands, it can easily take out Federation Carriers, and wreck complete and utter devastation on hostile fighter groups.
With a Nil'Kimas striker you can sell enough of the up-grades to get 40 tons of free space and outfit it with a manta fighter bay.
When equipped with its two original biorelay lasers and a biorelay laser turret, the striker becomes preposterously powerful for its size, capable of easily destroying three pirate carriers (including their carried fighters) and two manticores if handled well.
this can only be done in the Polaris storyline.