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Thunderhead

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Thunderhead
Civilian Thunderhead
General characteristics
Acceleration 475
Turning ability 50
Maximum speed 390
Cost 300,000
Requirements Heavy Weapons License, Missile Weapons License
Technical specifications
Length 12 meters
Shield capacity 110/10
Armor effectiveness 185
Energy capacity 300 units or 3 jumps
Crew 1
Size
Total mass 15 tons
Free space 15 tons
Cargo space 15 tons
Equipment
Gun hard-points 5 (total)
Turret hard-points 0 (total)
Standard armament Thunderhead Lances (2), Radar Missile Launchers (2) with ten Missiles
Included outfits None included

The Thunderhead is a ship that is widely used by traders and the Wild Geese. Its main weapon is the Thunderhead Lance. It may be deployed as an escort ship or as a shipborne fighter. Although the civilian version is favored by the Wild Geese, the Pirates and the Rebels have their own versions of this ship. It is an excellent heavy fighter when used in packs; one should be wary of this ship.

NotesEdit

If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

All standard versions of the Thunderhead are designed for close combat, so you are usually much better off hitting them at long range whenever possible.

The Light Destroyer class comes with Ion Cannons instead of Thunderhead Lances and is arguably the most powerful Thunderhead in the game.

A good close-ranged Thunderhead typically mounts four Thunderhead Lances, which allows it to deal heavy amounts of damage to any ship in the game.

If you're in the Polaris storyline, you can replace the Thunderhead Lances with Bio-Relay Lasers for added range while retaining high damage. Keep in mind, without a fix plug-in, the 1 = X Bug will prevent multiple Bio-Relay Lasers from doing more damage than one.

See AlsoEdit

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