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Triphammer
Triphammers
General specifications
Weapon type

Lightning/Beam Weapon

Total mass

0 tons

Maximum allowed

4

Tech level

999

Requirements

comes standard on the Thunderforge

Cost

0 credits

Weapon damage and characteristics
Maximum speed

N/A

Range

240 Pixels

Energy damage

Goes through shields

Mass damage

20

Ionization

5

Reload time

20

Impact magnitude

10

Blast radius

None

Proximity delay

3

The Auroran Thunderforge is the pinnacle of current Auroran science. It combines many diverse elements with a distinctive Auroran flavour, and nothing typifies this more than the Triphammer. Thanks largely to Vell-os intervention, the Triphammer combines Vell-os energy principles with typical Auroran brutish technology. The cannon fires a cadmium telluride pellet which vaporizes during its flight. The particles left in its wake create a conduit for the real action to follow. The particle trail is a perfect channel to conduct an obscene amount of metaphasic energy, which arcs into the target with predictably devastating results. The Thunderforge itself was built as a suitable weapons platform for these mighty guns, and would be immeasurably weakened by their removal; they form an integral part of the ship's structure.

Note: Triphammers are only found on the Auroran Thunderforge.

Triphammers add 100 armor, 10 acceleration, and 0.5 turn rate.

NotesEdit

If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

Do not sell Triphammers, even if you do not use them, since they add stats for no space or cost. Also, Triphammers ignore shields and go directly for armor, being one of three in the game to do that. They will nearly instantly kill Vell-os ships and are effective against the Federation and Polaris ships.

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