Vell-os Dart
From EVN Wiki
| Vell-os Dart | |
|---|---|
| General characteristics | |
| Acceleration | 1,250 |
| Turning ability | 100 |
| Maximum speed | 600 |
| Cost | 0 cr |
| Requirements | Vell-os T3 rating or better |
| Technical specifications | |
| Length | 10 meters |
| Shield capacity | 50/100 |
| Armor effectiveness | 8/1 |
| Energy capacity | 3 jumps or 300 units |
| Crew | 0 |
| Size | |
| Total mass | 6 tons |
| Free space | 10 tons |
| Cargo space | 5 tons |
| Equipment | |
| Gun hard-points | Maximum of 2 |
| Turret hard-points | Maximum of 2 |
| Standard armament | Varies:
|
| Included outfits | Varies:
|
When a Vell-os has completed his or her basic training in the psi arts, one of the first things they attempt to construct is the delicate Dart. Like all Vell-os 'ships', she is actually a pure psychic barrier that protects the Vell-os pilot within. It is perfectly formed for hyperspace travel (nearly matching the beautiful Wraith), and will remain intact as long as enough of the mental energy of the Vell-os remains.
[edit] Notes
- If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.
Using their "Create Dart" psi ability, Vell-os ranked T2 or above can conjure up to three darts and control them independently of his "own" vessel, whatever that may be.
This vessel is one of the fastest in the game, second only to the Nil'kimas Manta. Coupled with the arsenal of psychic abilities a Vell-os has, this ship is one of the most dangerous fighters out there, able to combat most things smaller than a capital ship.
Like all Vell-os ships, Darts are inertialess.
