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There are twelve different types of weapons in Escape Velocity Nova, each with a slightly different effect, though some are quite similar.

Unguided ProjectileEdit

The projectile simply flies from the front of the ship in the direction of the ship's heading at constant speed, regardless of the speed of the ship, until its lifetime expires. This has the unfortunate effect that on some fast ships, the shots can be moving slower than the ship, making them appear to travel backwards. Still fires if no target selected. Examples: Medium Blaster, Light Cannon.

Beam WeaponEdit

Fires a concentrated beam of energy in the direction of the ship's heading out to a fixed distance from the ship. Still fires if no target selected. Examples: Capacitor Pulse Laser, Polaron Cannon.

Homing WeaponEdit

Missile homes towards the target vessel. For more information on homing, see main article. Still fires if no target selected, but does not home (unless it becomes distracted by an asteroid or another ship). Examples: Etheric Wake Missile, Polaron Torpedo.

Turreted BeamEdit

Same as for the beam weapon, but the beam fires in the direction of the target. Does not fire if no target selected. Examples: Ionic Particle Cannon, Summer Bloom.

Turreted, Unguided ProjectileEdit

Same as for the unguided projectile, but the projectile is fired in the direction of the target. Does not fire if not target selected. Examples: Medium Blaster Turret, Raven Rocket Turret.

Freefall BombEdit

Bomb is launched at 80% of the ship's current velocity. The weapon detonates whenever a ship comes into range. Still fires if no target selected. Examples: Stellar Grenade

Freeflight RocketEdit

Missile is launched in the direction of the ship's heading, and accelerates to its maximum velocity. Still fires if no target selected. Examples: Raven Rocket, Stellar Grenade.

Front-Quadrant TurretEdit

Fires in a ninety-degree quadrant centred on the direction of the ship's heading. If no target is selected, or if the target is out of the quadrant, the gun fires directly forward. Examples: Wraithii, Hail Chaingun

Rear-Quadrant TurretEdit

Fires in a ninety-degree quadrant centered on the opposite direction to the ship's heading. Does not fire at all if no target is selected. Examples: none in default scenario.

Point-Defense TurretEdit

Similar to the turreted, unguided projectile, but it automatically fires at any incoming hostile missiles or fighter craft. Cannot be controlled by the player, and fires only if a missile or fighter is in range, regardless of whether the player has a target selected. Examples: Quad Light Compound Blaster Turret, Storm Chaingun Turret.

Point-Defense BeamEdit

Similar to the above, only it fires a beam rather than projectiles. Examples: none in default scenario.

Carried ShipEdit

These are ships contained in fighter bays. Still launch when no target selected. Examples: Manta Bay, Create Dart.

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