There are twelve different types of weapons in Escape Velocity Nova, each with a slightly different effect, though some are quite similar.
The projectile simply flies from the front of the ship in the direction of the ship's heading at constant speed, regardless of the speed of the ship, until its lifetime expires. This has the unfortunate effect that on some fast ships, the shots can be moving slower than the ship, making them appear to travel backwards. Still fires if no target selected. Examples: Medium Blaster, Light Cannon.
Missile homes towards the target vessel. For more information on homing, see main article. Still fires if no target selected, but does not home (unless it becomes distracted by an asteroid or another ship). Examples: Etheric Wake Missile, Polaron Torpedo.
Turreted, Unguided ProjectileEdit
Bomb is launched at 80% of the ship's current velocity. The weapon detonates whenever a ship comes into range. Still fires if no target selected. Examples: Stellar Grenade
Fires in a ninety-degree quadrant centred on the direction of the ship's heading. If no target is selected, or if the target is out of the quadrant, the gun fires directly forward. Examples: Wraithii, Hail Chaingun
Fires in a ninety-degree quadrant centered on the opposite direction to the ship's heading. Does not fire at all if no target is selected. Examples: none in default scenario.
Similar to the turreted, unguided projectile, but it automatically fires at any incoming hostile missiles or fighter craft. Cannot be controlled by the player, and fires only if a missile or fighter is in range, regardless of whether the player has a target selected. Examples: Quad Light Compound Blaster Turret, Storm Chaingun Turret.
Similar to the above, only it fires a beam rather than projectiles. Examples: none in default scenario.