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Wraith (Adult)

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Wraith Adult
Wraith (Adult)
General characteristics
Acceleration 550
Turning ability 40
Maximum speed 350
Cost N/A (not pilotable)
Requirements unavailable to player
Technical specifications
Length 30 meters
Shield capacity 600/26
Armor effectiveness 600/10
Energy capacity 10 jumps or 1,000 units
Crew 0
Size
Total mass 100 tons
Free space 0 tons
Cargo space 0 tons
Equipment
Gun hard-points Maximum of 1
Turret hard-points none
Standard armament Wraith Graviton Beam (Adult)
Included outfits Wraith Cloaking Device, Wraith Fast Jump

In the final stage of Wraith growth, the shiny carapace goes completely black, and the mature Wraith takes its place in the clan as a respected elder. The elder Wraith discuss many topics during their gathering trips into space and their time on their homeworld. They are truly a race of philosophers, though some of their conclusions are quite alien to humans. The adult Wraith will mate when they reach 200 years of age, and they live for up to 1000 years.

Notes Edit

If you have any gameplay tips, hints, or background information relevant to this topic, please post them here.

Adult Wraith are extremely dangerous when threatened, so it’s best not to provoke them (i.e. by attacking them or their young). Their cloak makes them difficult to fight as they don’t decloak when hit, and missiles won’t track them.  It is impossible to board a regular Wraith. However, during one branch of the Polaris missions, there is a specific Wraith named "A Chek".  This Wraith can be boarded and captured.

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